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Features
Support Standards
- Full hardware support of OpenGL ES 1.1 and extension packs (except cube map)
- Full hardware support of Skia VG 1.0
- Full hardware support of 2D GUI for major operating systems
Graphic Functions
- Full hardwired geometric/rendering engine
- Flat/Gouraud (OpenGL ES 1.1)
- Hardware clipping checking and high speed internal clipping processing
- Supports frame buffer object
- Graphic quality : 4x MSAA (Multi-Sample Anti-Aliasing) without performance loss
- Rendering algorithm : Tile based rendering
- Color resolution : RGBA8888, 5551, 4444, 565, ABGR8888
- Depth/Stencil resolution : up to 24b depth, up to 8b stencil
- Other features
* Active mode Command buffer
* Stereoscopic 3D (Red/blue or red/green type, barrier type and glasses type) w/o loss
- Supports Skia VG 1.0 for Android
Texture Mapping
- Texture size : up to 2048x2048
- Internal texture cache with high performance
- Point sample, Bi-linear and Tri-linear texture filters
- Support 2 resident textures simultaneously
- Supported NPOT
- Compressed texture : palletized texture, Etc1, etc.
Graphic Performance
- 10 million polygons per second @100MHz
- 150 million pixels per second @100MHz
Additional 2D Functions
- S3D formatting
- Bit BLT & stretch BLT
- Rectangle fill and clear
- Color conversion (included YUV2RGB)
- ROP2
- Alpha blending with 256 stages
- Color masking
- Bit masking
- Clipping
System Interface
- Host Interface
* 16/18/32 bits parallel bus interface
* 16/32 bits DRAM type Host Interface (EBI1)
- Frame resolution : Up to 2047x2047 resolution true color display
- LCD interface : both CPU type and RGB type
- Display : Double buffering and Page flip
- Direct overlay
- Overlay : up 4 layers
- LCD bypass : CPU2CPU / RGB2RGB
- Format conversion : CPU2RGB / RGB2CPU
- DDR Controller : both SDR and mDDR, data bus width 32bits, up to 1Gb
Power Management
- Low power CMOS technology
- Power save mode supports: all/sub-block power down (under 1mA)
- Power down mode supports: Stacked Memory & PLL Power down & all power down mode (under 100uA)
- Operating power: under 0.8mA/MHz
- On chip PLL(Input range = 5MHz~32MHz, output range = 20MHz ~ 500MHz)
Chip Features
- 0.13um CMOS technology
- 8x8 208ball FBGA (NX1012GFZ), 9x9 257ball FBGA (NX1012GZZ)
- Operating Frequency: 86MHz(Worst)
Development Platform
Full 3D/2D Graphic Lib. & API Support
- OpenGL ES 1.1 Extension API
- GiPump¢â 2D/3D Graphics Ext. API
- SkiaVG API
- JSR 184 and JSR 239 API (Mobile Java 3D)
- Direct3D Mobile(D3DM) API
- GIGA 2.0 compliant API
- Hardware Adaptation Layer (HAL)
SDK & Tool Support
- NXsdk¢â : 3D game emulation environment NXemulator¢â included
- NX3D¢â
* 3D game engine & tools
* Scene graph & object-oriented arch
* Animation tool (Morphing/Link/Bone)
* 3DS MAX exporter
* Image convert tool (2D image creation)
* Map tool (Map file creation)
* Compression & packaging tool
Bundle 3D Contents
- Demo. Contents
- 3D games contents
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